Sunday, 3 March 2013

Back From Hiatus

Sorry for the ridiculously long hiatus, I've had alot going on in my life, and until very recently had very little time for Sims.

However, as of now the updating process has begun, first out the gate are going to be the MTS Mods, Romantic Reputation Recombobulator is done, working on Free your Preggo next. I'll let you know when everything is ready.


Thursday, 28 July 2011

Regarding Town Life Stuff Compatibility. (Part 2)

All mods should be fine with TLS (game version 1.24) now.

Anyone who has downloaded "WalkDontRun" since Generations came out will need to redownload it. For some inexplicable reason EA have blocked the tuning I was using, so I've had to override it using a different method. I suspect it has something to do with Pets walk styles being partially implemented in the core to be honest.

Monday, 25 July 2011

Regarding Town Life Stuff Compatibility.

At the moment assume everything is working. I haven't actually checked yet, you know how this works, I have to wait for EGC to be updated before I can patch etc.

However based on past experiences Stuff Packs change very little. I can't see anything in the changelist that suggests I will need to remod.

Friday, 22 July 2011

By Request - Stop Being Lazy!

Quick request for Ismaildeath from MTS.

Basically triples the distance at which driving/taking a taxi is a valid option. Vacation Worlds have also been effected. The distance was very short on Vacation anyway, it is now (more or less) the same distance as the original home world distance was.

Edits the "Cars" XML and will conflict with anything that edits the same. Should be a bit of a non-issue though, unless you happen to have a mod that changes what time headlights come on.


Tuesday, 12 July 2011

Sneaking Out Fix

I've had this for a while, but haven't bothered to publish. Sneaking Out is borked with Generations. Basically if the parents aren't asleep and are anywhere on the lot, then they will notice the kid sneaking out. WTH?

So here's the fix. It was quite easy really, EA just for some reason set the broadcaster to broadcast through walls, I limited it again.


Please click an ad while your here :) It's always appreciated.

Sunday, 19 June 2011

Romantic Reputation Recombobulator

Alright.... the Romantic Rep Killer seems to be working fine, so here's the finished version. It's a bit "sledgehammer to a nut" at the moment. I'm fairly certain with a little work, it can actually be fixed. Or at least made bearable.

The current version has 2 versions.
Romantic Rep Recombobulator 50, 25, and 10 reduce the relationship hit of getting caught from -90 to -50 -25 and -10 respectively. It won't change your chances of getting caught. Yet.

Romantic Rep Recombobulator KillAll however will. It effectively completely disables the "Cheater" path of the Romantic Reputation system. All good effects re retained, but you can't get caught, the relationship won't be tanked if you do, and nobody will care anyway. In truth though, you shouldn't get caught in the first place, the other stuff is just there as a failsafe. (Wouldn't be the first time EA code ignores tuning, although all seemed to be working fine in testing)

Update: Version 2 is now available. Version 2 is the first attempt to actually fix the system.

Link2: RRRv2 is available here: (had to mirror due to MTS downtime)

Saturday, 18 June 2011

Testers Wanted - The Romantic Rep Killer

So, I ran afoul of the stupid Romantic Reputation today. My Sim danced with a girl at Prom, they became Romantic Interests, but I never pursued it. Then later he got a girlfriend, and she decided to accuse him of cheating, completely tanking the relationship.

So I set out to do something about it.

Presenting, The Romantic Rep Killer.

This Mod should completely eliminate all negative effects of cheating from the Romantic Reputation system. Specifically, your significant other should never accuse you of cheating, no-one should see you cheating, and having a bad reputation will not hit your relationship with new partners.

This is a difficult thing to test by myself, as the chance of getting accused seem's to be a bit random. However if I have done this right, then your reputation should still change, you should still get the positive effects of being faithful, but no negative effects.

There should be no conflicts from this Mod. The resources it overrides are used exclusively for Romantic Rep so the chances of conflicts are pretty much 0.

This is a very early version, so don't be too surprised if not everything works. I haven't even given this a playtest myself yet.

Obviously please report all bugs, or if something isn't working. A detailed description of your Sim's romantic status with all partners (including Romantic Interests) would help. Also, please just don't post if it is working. I need to know that too!